WHDLoad Support in FS-UAE Launcher. FS-UAE Launcher has special support for running individually zipped WHDLoad Games. It will even store save-games in the state directory. Alternative Ways to use WHDLoad. This page contains details about how the WHDLoad feature is manually enabled, there are two other ways to use WHDLoad games in FS-UAE:. Use the online game database (recommended). this will give you automatic support for running WHDLoad games, no configuration needed.
Create an Amiga Workbench environment on an emulated hard drive and install the WHDLoad package and games manually. Enabling the WHDLoad Feature. This feature is enabled by:. Inserting a zip file containing a WHDLoad game as the primary hard drive.
Download : http:// - View contents. Readme Preferred use is on machines without MMU or for use with WHDLoad (. RTB [ generic] 51 52 98.1% -lh5- c977 Mar 21 2003 Kickstarts /kick34005. Whenever i try to launch a WHDLoad game (whether an included game t find devs: kickstarts /kick40068.a4000, or devs: kickstarts /kick34005.a500. Hi Bob, download and install AmiKit engine update from here, then run. I was able to load a few games in igames so why do I need these files? If I need them, then where do I legally download or purchase these files. Systemlite WB with iGame (Including Game Art) - Download Here (42.5mb) WHDLOAD compatible game files are easy to locate on the net. DOS-Error # 205 (object not found) on reading "devs: kickstarts /kick34005.a500";.
Additionally the rom.key must be copied to Devs: Kickstarts / or WHDCOMMON. to control where the requesters will appear, it can be downloaded from aminet.
Write the name of the slave in the WHDLoad Arguments text box, optionally along with slave options. Just write the full name of the slave only, do not include the directory name.
You should currently not use save states when you use this feature. The temporary creation of hard drives will confuse the save state system. Example WHDLoad Arguments :. The following automatically happens when WHDLoad arguments is specified and you start the game:. The contents of the zip file is unpacked to a temporary folder, which is what is really used as the primary hard drive in FS-UAE. WHDLoad is downloaded (if not already downloaded) and merged into the temporary drive. Kickstart images are copied into the temporary drive -needed for several WHDLoad slaves.
If any modified files (from an earlier launch) are found in the state dir, these are copied into the temporary drive. The slave is located and a startup-sequence file is created to boot the WHDLoad game. The contents of the temporary drive is analyzed and checksummed, so any modified files can be saved to the state dir when FS-UAE is done running.
Here is a more advanced example of WHDLoad Arguments. showing how to specify slave options:. Registering WHDLoad. FS-UAE Launcher downloads the trial version of WHDLoad which is publicly available. You can purchase a registered version at. FS-UAE is not affiliated with WHDLoad.
When you purchase WHDLoad, you’ll get a registration key in the form of a file: WHDLoad. key. You can save a copy of this file at the following location:. With FS-UAE 2. 16 and newer, you should put WHDLoad.
key directly in (My) Documents/FS-UAE instead. If this file is found, it will be copied to DH0:S/WHDLoad. key when preparing the temporary hard drive. Details Regarding the Temporary Drive.
You don’t need to read the following information unless you are interested in the exact details on how the WHDLoad support is implemented. First of all, the zip file containing the game is unpack to the temporary drive, and then a routine is performed to transform this into a bootable system. At the time of writing, the following files are downloaded and copied into the drive:. The following kickstart files are copied from your kickstart directory if they are available (matched by checksum, not names):. The following file is populated with some default values:. The registration key (if found) is copied to:.
Finally, the startup sequence is written to:. The startup sequence consists of starting WHDLoad with the slave, followed by running uae-configuration SPC_QUIT 1 to quit the emulation when the slave is done running. 79 thoughts on “ WHDLoad Support in FS-UAE Launcher ”.